Sunday, 29 May 2016

YOU CAN FIX IT,

YOU CAN FIX IT!




YOU CAN FIX IT!!
Do It Yourself Workshops

Woodwork and Herb Garden Clinic - learn about soil composition, fertilisers, soil additives, mulching and composting and seedling preparation. Learn to build a herb seed raising box and then finish by adding soil and planting herb seeds.
Workshop cost: $5.00 per session
Planter filled with soil and 5 herbs - $5.00


Register for this workshop to be held
Wednesday 8th June
10am –12pm
Phone 8786 6650

 

Additional workshops such as  Plumbing, Clinic, Making a Birdhouse, Basic Auto Care, and Working with Metal may be offered subject to demand
 





 

 





Monday, 9 May 2016

Maju Tanpa Batas dengan Kuliah Online


Lulus SMU pengennya langsung bisa kerja. Apalagi bagi anak-anak yang punya kendala biaya kuliah. Tapi sebenarnya ada banyak juga anak-anak yang ingin kuliah sambil bekerja. Hanya saja kalau yang namanya kuliah sambil kerja itu dijamin akan susah membagi waktu. Yang ada bisa saja berhenti ditengah jalan karena kewalahan.

Belum lagi jadwal kuliah yang padat membuat ana-anak akan sulit membagi waktu antara bekerja dan datang ke tempat kuliah. Ada sih yang namanya kuliah kelas karyawan, tapi ketika datang ke kampus sepulang kerja, yang ada badan sudah lelah dan akan sulit menerima pelajaran. Seandainya saja ada kuliah yang tidak mengharuskan mahasiswanya datang ke kampus. Seandainya saja ada kuliah yang memperbolehkan mahasiswanya belajar di mana saja dan kapan saja.

Di era digital sepertis ekarang ini, kita dapat kuliah online. Dengan Kuliah Online kita tetap bisa belajar, mendapatkan materi dan berdiskusi. Bedanya, kita melakukan  semuanya melalui internet. 

Salah satu cara agar kita dapat kuliah dan tidak perlu datang ke kampus setiap saat yaitu dengan kuliah online. Untuk kuliah online pun kita perlu memilih Universitas penyelenggara yang dapat di percaya dan berkualitas tentunya.

Kualitas ini mencangkup kegiatan belajar serta interaksi mahasiswa tersebut. Namun memang belum banyak Universitas yang dapat menyelenggarakan sistem kuliah online yang terpercaya dan berkualitas. Untuk itu, Binus Online Learning hadir memberikan kemudahan pendidikan untuk anda.

Sistem Binus Online Learning ini juga sangat Fleksibel, Dalam kegiatan belajar, mahasiswa dapat melakukan interaksi dengan dosen tanpa ada batasan waktu dantempat. Kehadiran dalam tatap muka di ruang kelas tetap akan dilakukan, tetapit erbatas pada kegiatan yang bersifat pembahasan kasus, diskusi pemantapan pemahaman materi kuliah,dan pada saat mengikuti ujian.

Interaksi dengan dosen  yang nyata. Metode ini sangat cocok untuk pekerja professional dan entrepreneur bahkan ibu rumahtangga yang ingin melanjutkan studi S1 tanpa terkendala dengan waktu dan tempat. Untuk kegiatan belajar mahasiswa, Binus Online Learning sudah mempersiapkan dan memperhitungkan agar mahasiswa mendapatkan hasil yang berkualitas.

Mahasiswa dapat fokus belajar dengan jumlah matakuliah yang terbatas di tiap periode/semester, sehingga hasil yang didapatkan lebih maksimal. Mahasiswa Binus Online Learning juga akan mendapatkan Pembelajaran Global, di mana mahasiswa Binus Online learning tidak saja akan diajar oleh dosen dari kota lain seperti Jakarta, tapi juga dengan dosen-dosen yang ada di luar negeri.

BinusOnline Learning menggunakan LMS (learning management system) yang terintegrasi untuk membangun jaringan interakasi antara mahasiswa dengan mahasiswa, mahasiswa dengan dosen dan mahasiswa dengan pembimbing akademis. Dengan demikian mahasiswa online learning dipastikan mempunyai kualitas yang sama dengan mahasiswa yang melakukan sistemperkuliahan pada umumnya. Untuk metode perkuliahan, setiap mata kuliah akan diterima dalam beberapa bentuk seperti, diskusi di forum, tugas individu / kelompok, video confrence, video pembelajaran.

Semua ini dilakukan secara online. Namun untuk awal masuk perkuliahan, dan ujian setiap mahasiswa harus datang ke BULC atau kampus BINUS. Binus University Learning Community atau yang dikenal sebagai BULC sudah hadir di beberapa kota, di antaranya Palembang, Semarang, Malang dan Bekasi.

Dengan adanya BULC ini jika mahasiswa Binus Online Learning sedang ada tugas keluar kota dan bertepatan dengan waktu ujian atau pun perkuliahan Face to Face, maka dapat datang ke BULC terdekat untuk mengikuti kegiatan tersebut. Dengan progam EES(Employabiity & Entrepreneurial Skill) yang dimasukkan kedalam mata kuliah, Binus Online Learning tidak saja menyiapkan lulusannya untuk siap bekerja, tetapi juga menciptakan lapangan pekerjaan.

Saat ini Binus Online Learning juga telah menghasilkan lebih dari 300 lulusan terbaik yang tersebar di berbagai instansi dan perusahaan baik nasional maupun multinasional. TentunyaDengan metode pembelajaran secara Online, Andadapat #MajuTanpaBatas karena dapat kuliah kapan saja, dimana saja. Tidak ada lagi batasan untuk Anda Kuliah, sekarang Anda dapat melakukannya sambil bekerja, mengejar passion, mengurus bisnis, bahkan travelling ke luar negeri.

Program yang bisa dipilih antara lain :
Program D3
Komputerisasi Akuntansi

Program S1
Manajemen - Business Management Sistem informasi - Corporate Information Systems Akuntansi Manajemen Marketing Sistem Informasi

Program S2 (khusus Jakarta)
Magister Teknik Informatika - MTI Magister Manajemen Sistem Informasi

Dengan pengalaman dan bekal yang dimilikinya, BINUS UNIVERSITY menyiapkan dan menyelenggarakan BINUS Online Learning, pembelajaran melalui website http://online.binus.ac.id sebagai media belajar online bagi individu yang ingin belajar dan mengembangkan diri tanpa harus terikat dengan jadwal dan tempat tertentu.

Thursday, 5 May 2016

Computer Training - Office Applications.

Computer Training - Office Applications (intermediate class)
Learn to create and format to enhance documents including Microsoft Word, Excel , Powerpoint and Publisher. Use advanced features to create impressive documents, spread sheets and publications.
Expression of interest for class to be held Thursday afternoons 12.30pm - 3.00pm. Please phone 8786 6650 for more information.

Wednesday, 4 May 2016

AFFORDABLE BELLY DANCING CLASSES,

Belly dancing is a low impact full body workout that tones and shapes the body in a fluid like manner. Belly dancing strengthens pelvic muscles, prevents lower back problems, improves posture, improves hip flexibility, enhances overall flexibility and suppleness and also helps relieves stress.
Classes are taught in a warm and friendly environment, welcoming all ages and fitness levels.
Classes commencing on Thursday evenings commencing May 19th.
Cost: $8 per week
Phone 8786 6650 to register your interest.

Monday, 2 May 2016

Weaksauce Reviews (when time is of the essence): Bayonettaa


Amazing visuals, super solid and fun combat, majorly overrated

Playstyle
Difficulty: Normal Mode
Gameplay Focus: Beat the Game, Find Secret Lore
and Hidden Items, Get Good at the Combat


Review


I love the fighting in this game.  You can really tell that the minds behind the original Devil May Cry series have conceptualized this game and taken their core ideas to the next level.  With its combat, Bayonetta exudes all sorts of challenge, fun, and creativity.  With everything else, not so much.

To give some insight into my experience with the game, I played through it on Normal difficulty once at the time of this Weaksauce Review.  I am the type of gamer who likes a good challenging game, but needs something else besides the challenge to hook me.  That something could include the game's characters, atmosphere, art style, story, but very rarely will the gameplay alone be enough to hook me.  Bayonetta had plenty of chances to hook me, but it just didn't and it actually consistently did a lot to repulse me to be honest.  My repulsion has nothing to do with anything like oversexualization.  I just think that's a style choice for the character.  My repulsion comes from some frustrating and annoying game design decisions made by Team Little Angels.


Gameplay


The overall gameplay is a mixed bag for me.  On the one hand you have tight, engaging, highly fun, and challenging combat with extremely well designed enemies.  On the other hand, you have mindless mandatory minigames and platforming sections that seem to drag on forever and constantly interrupt the most fun aspect that the game has going for it, the combat.  I'll talk about the combat first.  There are a nice amount of weapons, each with their own types of attacks and combos.  Everything feels unique from the default handgun punches and kicks to the samurai sword to the whip, shotgun, claws, and bazooka.  There's probably even more weapons that I didn't find.  You can also perform a variant of purchased special moves with each weapon.  While the combat does indeed feel near perfect, certain things hold it back as well.  The first is the fact that the game, in some ways, discourages player experimentation during the first playthrough of the game.  Every technique and weapon you can buy costs several completed levels worth of in game currency.  The game gets around this with its techniques by having a "Try it" function available so that you can practice with the technique in a training space before buying it.  It's a great function that many other similar action games can definitely implement themselves.  But beyond that, the weapons themselves that you unlock are ridiculously expensive and so is everything else including the accessories that you'd have to save up the whole game to buy.

There's also the fact that the game introduces a new enemy to you every few moments so you don't ever really get a chance to master strategies against certain enemies before you're pitted against new ones.  The game loves to mix and match enemy types too.  One particular enemy that really frustrated me was Gracious and Glorious, two golden "super" version of two enemies you fight earlier, Grace and Glory.  Grace and Glory were difficult enough because they could each attack you through your own attacks and also attacked you together.  Gracious and Glorious can do that and can't be frozen with Witch Time.  This would be a tough fight regardless without that core gameplay mechanic, given how they fight.  The situation was made tougher for me because I had no clue why my Witch Time wasn't working.  There was no previous indication that it wouldn't work against certain enemies and the game gave me no clue why it wasn't working on them even after dying about six times to them.  They even introduce these characters in a cutscene so I have no clue why Bayonetta didn't, at least make an effort to say that her Witch Time wouldn't work.  Situations like that made the combat a little bit less than perfect.


Graphics


Top notch visuals, especially when in motion.  But when the action slows down and you're allowed to stop and look at buildings and objects up close there is definitely a lack of details.  Sometimes it just looks like prettied up PS2/Dreamcast objects.  There's a clunkiness to many of the objects like cars.  Some of it is to do with the art style but the models themselves look pretty clunky compared to the concept art.  But when in combat you'll never notice these things.  The effects during combat are really vibrant and Bayonetta and enemy special attacks get some nice looking special effects.  The enemies (especially giant bosses) have an extraordinary level of detail put into them.  Oh and Bayonetta's transformations are great touches for her speed and flying abilities as well.  The game tells more story in its visual effects than its actual narrative at times.


Audio


Pretty good audio.  Nothing much to say.  The soundtrack is kind of catchy, but not my type of music.  The music did manage pump me up during the combat.  The voice acting was okay.  The dialogue itself was pretty hokey and purposefully cliche, but some would say it adds to the charm.  There were one-liners everywhere from just about every character.  The sound design helps give weight to much of the fighting.


Story


A hot mess, but the lore's good. There's a lot of time and attention given to characters and scenarios that don't contribute much to the overall story.  For instance, Luka's story seems superfluous to everything and the time spent on characters like him, Enzo, and Rodin seems like a waste given how disjointed the story feels with their inclusion.  Most of the interesting backstory that's in the game can be found in the lore through scattered pages of Antonio's Notebook.  You can pick these pages up throughout each level and read them at your leisure.  Or you can wait until chapter 11 where all the lore and backstory are dumped unto you at once.  Before chapter 11 you just randomly chase bosses or Jeanne while Bayonetta's memory slowly returns the they pretty much reveal all the lore you've been reading in Antonio's Notebook beforehand in a chapter 11 cutscene which is nearly at the end.  The rest of the time you're presented with cutscenes and character dialog that barely reveals anything or moves the story forward in any meaningful way.  It's all corny, cliche riddled dialogue and awkward character interactions.  Though I do like the characters, at the end of the day I feel they weren't utilized very well in the game.  Everything felt shoehorned in.  The Bayonetta, Jeanne, Balder, Cereza story arcs were pretty simple but good overall.  There were some neat though predictable twists and character drama.  More of that and less Luka/boss chasing randomness would've benefited the game a lot.  Of course, I didn't expect much from the story going in since story has never been this team's strong suit.


Presentation


Very clean and familiar presentation.  Reminiscent of Devil May Cry in every way except art direction.  I found everything to be easily accessible, with the exception of the item mixing menus which confused me for a while



The Quick and Dirty


Positives:

+Great Visuals
+Amazingly Solid Combat
+Very Creative Enemy Design
+Challenging Gameplay
+Much Lore To Find
+Trying Out Techniques Before You Buy Them
+Gallery Mode With Concept Art, Music, Model Viewer, etc.
+Harder Difficulties and Hidden Challenges and Secrets For Gameplay Value


Negatives:

-Too Many Other Types of Gameplay Forced In.
-Anything Besides Combat Feels Wonky (platforming, minigames, etc.)
-Lore Isn't Shown Naturally In The Game.  It's Also a Wordy Mess.
-Story is Incoherent From Start to Finish.  Everything Feels Shoehorned In From The Mobster Guy, To Rodin, To Lucca.  Could've Been Much More Focused.
-Cutscenes Are Mostly Used For Fun Moments But Time Could Be Made To Expand The Story as Well.
-Could Use More Fighting in the Main Playthrough.
-Story Relies on Cliches and Overdoes the Cheeseball Moments, Creating Something That Feels Cheaper Than It Is.
-Boring, Chatty, Weaksauce Main Villain.
-SUCKY MINIGAMES!!!
-Last 4 Levels Bored Me to Death When I Wasn't Fighting and the Ending Dragged On and On.

What is a weaksauce review?
A weaksauce review is a review of a game, based on it's surface impressions.  Weaksauce reviews are born from me not having a lot of time or maybe interest to delve deeply into a game's deeper mechanics or systems which I do in my Deeper Look series.  So I'll do a first impressions type of review about my standard gameplay experience.